Class & Subclass Background Race Alignment Level
Druid Stars Feylost Changeling Variable 10

Statistics

     
Proficiency: +4 Passive Perception: 18 Initative: +4
Hit Points: 83 Armor Class: 14 Speed: 40ft
Strength Dexterity Constitution Intelligence Wisdom Charisma
+0 (11) +1 (13) +3 (16) +0 (10) +4 (18) -2 (7)
Saving Throws Modifier
Strength 0
Dexterity +1
Constitution +3
~ Intelligence ~ +4
~ Wisdom ~ +8
Charisma -2
Skills Modifier   Skills Modifier
Acrobatics +1   Medicine +4
~ Animal Handling ~ +8   Nature +0
Arcana +0   ~ Perception ~ +8
Athletics +0   ~ Performance ~ +2
~ Deception ~ +2   Persuasion -2
History +0   Religion +0
~ Insight ~ +8   Sleight of Hand +1
Intimidation -2   Stealth +1
Investigation +0   ~ Survival ~ +8

Equipment

  • Wooden Shield
  • Quarterstaff (to hit +4, dmg 1d6) -> Shillelagh(to hit +8, dmg 1d8+4)
  • Leather Armor
  • Pan Flute
  • Feywild Trinkets: (Set of false wooden teeth, 8-inch-long glass ant figurine, A soot-stained sock in which a nugget of coal magically appears each day at dawn)
  • Artifact: Mantellina -> Mantellina che svolazza continuamente, ogni alba mi cambia l’allineamento ma mi concede +10ft di movement

Features and Traits

  • Ability Score Improvement: (+1 Wis, +2 Cos) (+2 Wis) (Feat WarCaster)
  • Feywild Connection Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild.
  • Creature Type You are a Fey
  • Shapechanger As an action, you change your appearance and your voice
  • Star Map:
    • You know the guidance cantrip.
    • guiding bolt prepared
    • Cast guiding bolt free 4 times, you regain all expended uses when you finish a long rest.
    • you can perform a 1-hour ceremony to magically create a new map, during short or long rest.
  • Star Forms, Bonus Action, Use WildShape (2 charges, recharge short or long rest)
    • Archer. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, targeting one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 2d8 + your Wisdom modifier.
    • Chalice. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 2d8 + your Wisdom modifier.
    • Dragon. Intelligence or a Wisdom check or Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10. Hover speed 20 feet.
  • Cosmic Omen: 4 charges, recharge on long rest. When finish a long rest, consult your Star Map
    • roll a die. Until next long rest, reaction based on whether you rolled an even or an odd number on the die:
    • even: creature 30 feet of you, attack roll, saving throw, ability check: reaction to roll a d6 and add the number rolled to the total.
    • odd: creature 30 feet of you, attack roll, saving throw, an ability check, reaction to roll a d6 and subtract the number rolled from the total.
  • Twinkling Constellations:
    • The constellations of your Starry Form improve
    • start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.

Treasure

Gold Silver Copper
8 0 0

Background

Originariamente Dr. Jack Hill era uno studioso dei FeyWild, che, spingendosi troppo oltre, è finito per perdere la propria sanità sotto l’influenza del posto. Ora gira con 2 alter ego, oltre a se stesso, che non è in grado di comandare:

  • Jack Hill, di carattere buono, è l’originale. Appassionato studioso, curioso e sempre disposto ad aiutare il prossimo.
  • Jack Haido, di carattere neutrale, è un’estensione dei desideri di Jack per la ricerca e la magia. Farebbe di tutto per la conoscenza, senza comunque desiderare il male altri
  • Haido, di carattere malvagio, egoista come pochi, vive come parassita, cercando di sfruttare ogni occasione che gli viene lasciata per sfogare i propri desideri repressi

Adventures

Description

Tutte e 3 le personalità hanno lo stesso aspetto generico, con qualche differenza che le contraddistingue: in comune hanno l’aspetto da umano, un pò anziano, con capelli e barba bianchi, vestito in maniera elegante, con una mantellina sempre svolazzante (anche senza vento) e un bastone da passeggio, con attaccata una sfera di cristallo sulla cima. La sua pelle sbrilluccica alla luce della luna. Ogni personalità, invece, ha le seguenti caratteristiche uniche:

  • Jack Hill ha un aspetto più anziano, con barba più lunga e alcune rughe visibili. La sua mantellina rigira su se stessa nella parte superiore risultando pomposa.
  • Jack Haido ha una postura dritta, ed è generalmente più buffed. La sua mantellina si ricurva verso il basso nella parte superiore.
  • Haido ha i baffi arricciati verso l’alto, e le sopracciglia più spigolose. La sua mantellina si curva verso l’alto nella parte superiore, risultando spigolosa.

Spells

Ready:

  • G -> Jack Hill ce l’ha pronta [14/14]
  • N -> Jack Haido ce l’ha pronta [14/14]
  • E -> Haido ce l’ha pronta [14/14]
Spellcasting Ability: Wis Spell Save DC: 16 Spell Attack Bonus: +8 N. Spells Ready: 14
       
Cantrips Effect
Shillelagh club, d8dmg, spel attack bonus
Shape Water  
Guidance 1d4 ability check
Gust  
1st level (4/4 slots) Ready Effect
Detect Magic GNE vedi effetti magici
Cure Wounds G 1d8+spell ability heal
Healing Word GN BA, 1d4+spell ability heal
Faerie Fire N  
Entangle NE  
Ice Knife E spell attack 1d10 piercing, 2d6 cold area(dex save)
2nd level (3/3 slots) Ready Effect
Moonbeam GNE  
Wither and Bloom GNE Con save, 2d6 + HitDice + Spell ability heal (1 creature)
Healing Spirit G  
Lesser Restoration G  
EarthBind N Target cant fly
Hold Person N Wisdom save or paralyzed
Heat Metal E 2d8 fire dmg, con save or drop
Pass Without Trace E +10 stealth
3rd level (3/3 slots) Ready Effect
Call Lighting GNE  
Speak With Plants G  
Aura of Vitality G 2d6BA ogni turno cura
Wind Wall N danno + devia i proiettili
Feign Death E  
Dispel Magic E  
4th level (3/3 slots) Ready Effect
Guardian of Nature GNE BA, diventi fortissimo
Watery Sphere G  
Giant Insect N  
Blight E Con save, 8d8 dmg
5th level (2/2 slots) Ready Effect
Wrath of Nature GNE  
Mass Cure Wounds G 3d8+spell ability heal, 6 creatures 30 foot radius sphere
Insect Plague N  
Cone of Cold E  
[[SPELL-NAME]]
Attribute Value   Attribute Value
Level [[SPELL-LEVEL]] School [[SPELL-SCHOOL]]
Casting Time [[SPELL-CAST]] Range [[SPELL-RANGE]]
Duration [[SPELL-DURATION]]
Components [[SPELL-COMPONENTS]]

[[SPELL-ENTRIES]]