Flambè Spirit
Large Construct, Neutral Evil
- Armor Class 16
- Hit Points 95HP (Phase1) + 60HP (Phase 2)
- Speed 20 ft
- Languages Fantasia
- Challenge 5
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | +3 (16) | +1 (12) | +2 (14) | 10 (0) |
- Damage Resistances fire, poison
- Senses passive Perception 11
- Don’t Water The Flambè: The Flambè Spirit takes 2d6 damage if it starts its turn in contact with water
- Glass Shatter: When the Flambè Spirit ends its Phase1 HP it enters a rage state, where he is immune to damage until the start of its turn, then its glass shatters, obtaining new stats and actions: CA becomes 9, and it obtains Pseudopod attack.
Actions
- Lava Plume (Recharge 5-6) The Flambè Spirit erupts fire from its head in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw. On a failed save, the creatures take 3d6 fire damage. On a successful save, the creature takes half damage.
- Multiattack The Flambè Spirit can make 2 attacks, choosing between Fire Charge and Slam (Pseudopod on Phase2)
- Fire Charge Melee Weapon Attack: +6 to hit, 1d8+4 bludgeoning damage, if the target is a creature, it must make DC 14 saving throw or be pushed 5ft away
- Slam Melee Weapon Attack: +6 to hit, 2d6+4 bludgeoning damage
- Pseudopod Melee Weapon Attack: +6 to hit, 1d6+4 bludgeoning damage and 2d8 fire damage